Microsoft files patent for inserting ads in PC and Xbox games with time credits

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Microsoft has filed a patent for a system that would allow ads to be inserted into PC and Xbox games using “ad credits.” The technology uses machine learning to identify the best moments to pause gameplay and display ads. After the ad, players would receive a reward of additional uninterrupted playtime.

This system goes beyond a simple timer that displays an ad every few minutes, a common practice in mobile games. The patent, titled “Contextually Aware Management of Access to Interactive Software Applications,” instructs the system to monitor signals from the game engine and identify a “natural pause window,” such as the end of a scene, a mission completion screen, the end of a level, or a loading screen.

When the right moment is detected, the game is paused, the player’s control is taken away, and an ad block—either a video or a static image—is displayed. The system then grants a new “credit” of ad-free time, which could be as long as half an hour or an entire level, before the cycle repeats.

The application is not limited to free games

Analysts believe the technology is primarily aimed at free-to-play games and Xbox Cloud Gaming, an area Microsoft has already been exploring. In July, the company began testing a free version of its cloud service, where players watch about two minutes of ads before each hour-long session to stream games they already own, without needing a Game Pass subscription.

However, the patent does not explicitly limit the system to free games. The text refers generically to an “interactive software application,” which could theoretically allow the same mechanism to be applied to full-price games as well. This possibility has already sparked criticism from users on social media, who question why someone would pay full price for a game and still see ads during gameplay.

It’s important to note that this is a patent application, not an announced or confirmed feature. Large companies frequently register prototypes of ideas, many of which never become actual products. There is currently no indication of when—or if—this system will be implemented in a real game.

Part of a broader effort to reduce Xbox costs

The patent aligns with Microsoft’s recent efforts to make its gaming division more profitable and less expensive to operate. In September, the company restricted cloud gaming usage for Game Pass subscribers, ending years of unlimited access. The Ultimate plan, the most expensive option, was limited to 15 hours of cloud gaming per month, with additional charges for users who exceed this limit.

This is the same logic behind recent price adjustments for Microsoft’s AI tools, such as Copilot, which are increasingly charged based on actual usage. The company appears determined to monetize every aspect of the user experience, including the intervals between levels.

Frequently Asked Questions

  • Has Microsoft filed a patent to insert ads into games? Yes. The document describes an “ad credit” system that would pause gameplay to display ads and then grant the player additional ad-free time.
  • How would ads work in games? The system would use machine learning to analyze game signals and identify appropriate moments to display ads, such as loading screens, level endings, or mission completions.
  • Would players lose gameplay time while watching ads? On the contrary, after the ad, players would receive a new ad-free time credit, which could be as long as half an hour or an entire level.
  • Would the technology only be used in free games? It’s unclear. The patent does not explicitly limit the system to free-to-play games, using the generic term “interactive software application,” which could also include paid games.
  • Will Microsoft add ads to Xbox games? There is no confirmation. This is a patent application, and registration does not guarantee that the technology will become a commercial product or feature.
  • Does Xbox Cloud Gaming already display ads? Microsoft began testing a free version of its cloud service where players watch about two minutes of ads before each hour-long session to stream games they already own, without needing a Game Pass subscription.